#incursDownSet: [ #comment: "Mouse Down Pointer Image:", ¼
#format: #cursor, ¼
#default: 1], ¼
#useCustomDown: [ #comment: "Use Custom Pointer When Mouse Down:", ¼
#format: #boolean, ¼
#default: FALSE ], ¼
#customDownImage: [ #comment: "Custom Down Image:", ¼
#format: #bitmap, ¼
#default: member 1 ], ¼
#customDownMask: [ #comment: "Custom Down Mask:", ¼
#format: #bitmap, ¼
#default: member 1 ] ¼
]
return p_list
end
on getBehaviorDescription
return ¼
"Makes the pointer image change when the pointer is over the current sprite, also defines a different pointer image to display when the sprite is clicked. Choose any of the pointers included with Director or a 1-bit bitmapped cast member." & RETURN & ¼
"PARAMETERS:" & RETURN & ¼
"ò Rollover Pointer Image - Choose the pointer image to appear when the pointer rolls over the sprite. Select one of Director's included pointers." & RETURN & ¼
"ò Use Custom Pointer - Turn this option on to specify a cast member instead of an included pointer." & RETURN & ¼
"ò Custom Image - ( optional ) Choose a cast member to use as the pointer image. This choice is ignored unless Use Custom Pointer is on." & RETURN & ¼
"ò Custom Mask - ( optional ) Choose a cast member to use as a mask image. "&RETURN&¼
"ò Mouse Down Pointer Image - Choose one of Director's included pointers to be displayed when the mouse is down." & RETURN & ¼
"ò Use Custom Pointer When Mouse Down - Turn this option on to specify a cast member as the mouse down pointer instead of one of Director's included pointers." & RETURN & ¼
"ò Custom Down Image - ( optional ) Choose a cast member to use as a pointer image when the mouse is down. This setting is ignored unless Use Custom Pointer When Mouse Down is on." & RETURN & ¼
"ò Custom Down Mask - ( optional ) Choose a cast member to use as a mask image when mouse is down."